| FABLE 2: ELECTRIC
					    BALVARINE
					     
					    comic updated October 24, 2008
					     
					    Peter Molynieux was asked in a recent interview
					    what he thought of "Elder Scrolls IV: Oblivion." This was an interesting
					    question, largely because, on a technical level, "Oblivion" arguably came
					    closer to Molynieux's vision for the original "Fable" than the original "Fable"
					    actually did.
					     
					    Molynieux replied that, when he hears that a game
					    takes 70-80 hours to complete, that's basically a 20,000-page novel. And
					    if someone hands you a 20,000-page novel, are you likely to finish
					    it?
					     
					    In my case, the answer would be, "Depends on the
					    novel."
					     
					    I have Oblivion, and while I HAVEN'T finished
					    it, and probably never will reach 100% completion on it (a feat I've never
					    even managed with any of the GTA games), I still play it from time
					    to time, and that's the more-important issue. I CAN, if I so wish, run through
					    the five or six remaining hours it would take to complete the main quest,
					    and I'd have, effectively, finished the game. But, as anyone who's played
					    the Elder Scrolls series knows, you don't play them for the masterful
					    storytelling. You play 'em because they're DEEP. 
					     
					    For me, the whole question is: how big a part
					    of the game IS the storyline? If the storyline didn't exist, would there
					    still be a game worth playing? In "Oblivion's" case, there honestly
					    would. In the case of "Fable 2," there would, as well, but it wouldn't be
					    as appealing as story-less "Oblivion." This isn't a slam on "Fable 2" or
					    a compliment for "Oblivion", it's a simple appraisal of what they're about.
					    
					     
					    I don't mean to make too much of this -- I'm a
					    confirmed Molynieux fan, and the guy's probably had four hundred interviews
					    over the course of this game's development; if he put a lot of thought into
					    EVERY answer, the game would have never been made. But it's important to
					    remember that video games are NOT novels, and not every game is going to
					    have the same purpose. Is the point of a five-course-meal to get to the end?
					    Do you get up to that last bit of broccoli, put down your fork because you
					    just can't eat any more, and say, "Well, THIS was a total
					    bust."?
					     
					    Different strengths, different weaknesses. I realize
					    I STILL haven't spoken about "Fable 2" on its own, yet. Maybe monday. Happy
					    weekend!
					     
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