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HSU AND CHAN

FRIDAY, 04/06/07 THE MUMMY'S TOOTH #65

KANIGGETS INTO DREAMS

A new day dawns in the hallowed halls of Normdom!

If you can accept a liberal stretching of the connotation of the term 'dawns' to include the sun hanging high in the sky at 1 p.m.. We're not all quick starters, here.

I learned, just today, that Ernie Anderson, the announcer who made famous his delivery of the phrase, "The Looooooooove Boat," was, in his youth, none other than famed Cleveland horror host "Ghoulardi." You learn something new every day.

With the advent of the internet, Ernie Anderson has gained some extra posthumous fame points for being the star of a widely-distributed audio outtake in which his famous voice continually flubs his lines and voices his frustration via a very creative and humorous string of curses, which are so vile that you'll have to do your own Google searches for that one, you little miscreants.

Let's see -- it was finally confirmed that Sega's gonna be doing a sequel to what was probably my favorite Sega Saturn game, "NiGHTS into Dreams." I don't know what the significance of the lower-case 'i' was, but as one of the 48 lucky Saturn owners in the US, I feel qualified in reporting to the rest of you that this is very good news, particularly in that the sequel will be arriving on Wii, where the franchise' legacy of novelty controllers may continue unabated.

Nights was a strange one -- a 3-D flying sidescroller with a continual countdown clock that you held at bay via skillfully zipping through rings of... something. It's been a while. It had great art direction, though, and some crazy, crazy bosses, rather reminiscent of some of the stuff you'd see in the Klonoa series a little later.

Man, the Sega Saturn -- It just wasn't ready for this world, a 3-D game machine designed to play 2-D games. I don't like finger-pointing, but Sega should've been a bit more on-the-ball about where this was all heading. The mass of Saturn-specific games took place in 3-D settings, but were usually set on rails or narrow platforms to keep game design simple. That people might one day like to go off the paths in their games was a foreign concept at the Saturn's launch, and when that particular worm turned, that was the death knell for the plucky little system.

It DID have it's full-3D games -- I remember vividly many an hour getting woozy playing the spastic Saturn Duke Nukem port -- but they were clearly exercising the machine at its limits. When it died, it died hard, and took the newly-emerging but fairly-respectable Dreamcast right down with it.

But I suppose that's a post for another day -- one of the problems with video game nostalgia is that there aren't a lot of well-defined stopping points just yet. I've got a feeling, a century from now, the whole period from 1970 to present will be lumped into one general 'Golden Age' of the industry, and that'll be as far as any research goes.

Norm's Link-o-th'-Moment:
Drew's Script-O-Rama
Home of the original, better "Day of the Dead" script!

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Check out Hsu and Arnie in an EGM reprint, "Wrested Peace," in the archive!

All content copyright 2007 (or earlier-like) Jeremy "Norm" Scott, all rights reserved.